With this script, you can make particle and GPU collisions. It means that you can check any kind of mask with GPU, including particles.
It’s very simple.
gpu_collision_start(surface_contains_masks,empty_surface);
//applying camera
camera_apply(view_camera[0]);
//draw code
draw_self();
var _collision = gpu_collision_end(surface_contains_masks,empty_surface);
join your GPU collision check!
oh, that's good! Please tell me what you want to be added to this library. you can contact me by the mail: